I've been spending time continuing to accumulate 3D modelling experience, both in Maya and ZBrush. For Maya, the program used in Biomedical Communication's visualization stream, Karyn Ho and I have been going through tutorials. It's interesting to try and determine which program is more efficient in different types of tasks. Here, I've attached a screenshot of a skull I worked on to follow up the foot skeleton I made earlier in the summer.
In addition, I've been learning Javascript in order to explore the possibility of incorporating an interactive component into my MRP. More on that in the future...