I've always considered myself a stronger "sculptor" than "modeler" so it was nice to have formal instruction on modeling in Maya. Since I am familiar with the interface, commands, and modeling, I focussed on learning how to model efficiently with clean, simple, and minimal meshes. I also focussed on accuracy to the original object (comparing relative dimensions between different parts of the object). Here is a surgical retractor I modeled with the mesh highlighted to show my progress in making efficient meshes.
Completely new things I learned how to do in Maya: NURBS modeling, deformers. Difficulties existed in learning how to modify NURBS. The curve of the retractor part (not the handle) was most difficult to get right.

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